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Grotta and more art by Dan Hernandez

Grotta, 2021
29 x 45 inch (h x w)
Inkjet Transfer and Acrylic on Paper on Panel

American
dan@danhernandez.org

In the genesis body-of-work I make connections. The connections are often misguided, insignificant and rarely art historically correct, but I embrace them as absolute. Generally, the associations are loosely tied together through some visual dialog between the two or more parts. What results are objects, images and worlds that exist between the parts that conceived the initial connection. They are the embodiment of the connection or the artifacts that confirm its existence. Through their creation the connection becomes concrete. This is not to say that what results is fact because it is not. Fact is what actually exists and what can be proven. It is the work of historians and scientists. My works are the possibilities, the “what ifs”, the maybes, they are fictions and inventions.

The themes in the work are generally boyish and playful. They present a naive and skewed understanding of violence, religion, and mythology, enlightened by movies, television and video games. The works enjoyably play at violence within empty narrative shells exhibiting action with little purpose and without consequence. They also mix and match religion, mythology and pop culture, blurring boundaries, rearranging hierarchies, and calling into question notions of iconography, collectables, and devotion.
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Grotta is a designed as a descent into the underworld, a theme which is common in mythology and videogames. Grotta appropriates imagery from the Yates Thompson, Devine Commedia, 1444 (British Library) and the Book of Hours, Utrecht, Netherlands, c1490 (Morgan Library). It also makes nods to Super Mario Bros. Level 1-2 (Nintendo, 1985) and to Metroid (Nintendo, 1986).
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exhibited by:

other works by Dan Hernandez

Romance of Pauline, 2021
33 x 24 inch (h x w)
inkjet transfer and acrylic paint on paper on panel

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